Gamification in Workshop

dc.creatorSadiku, Matthew N. O.
dc.creatorChukwu, Uwakwe C.
dc.creatorSadiku, Janet O.
dc.date2023-05-31
dc.date.accessioned2023-08-21T08:01:35Z
dc.date.available2023-08-21T08:01:35Z
dc.descriptionGamification is the process of adding elements of games to non-game activities. It is a popular approach to making customer experiences more engaging and fun. It is now reaching the workplace. Gamification workplace is the use of game techniques in the work environment. In the workplace, gamification can encourage employee engagement, gratification, and retention. Gamification introduces a competitive element to employees’ tasks, using rewards to give them a greater incentive to meet company goals. This paper provides an overview on gamification workplace with examples.en-US
dc.formatapplication/pdf
dc.identifierhttps://journals.researchparks.org/index.php/IJHCS/article/view/4441
dc.identifier.urihttp://dspace.umsida.ac.id/handle/123456789/16479
dc.languageeng
dc.publisherResearch Parks Publishing LLCen-US
dc.relationhttps://journals.researchparks.org/index.php/IJHCS/article/view/4441/4162
dc.sourceInternational Journal of Human Computing Studies; Vol. 5 No. 5 (2023): International Journal of Human Computing Studies (IJHCS) (2615-8159/ 2615-1898); 52-60en-US
dc.source2615-8159
dc.source2615-1898
dc.source10.31149/ijhcs.v5i5
dc.subjectgamesen-US
dc.subjectgamificationen-US
dc.subjectworkplaceen-US
dc.subjectgamification workplaceen-US
dc.titleGamification in Workshopen-US
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Articleen-US
Files