Use of Games in Learning Foreign Language at the University

dc.creatorYusufovna, Nurqulova Adiba
dc.date2021-05-12
dc.date.accessioned2023-08-20T06:09:24Z
dc.date.available2023-08-20T06:09:24Z
dc.descriptionThe article discusses the possibilities of using the word spring games in the process of teaching a foreign language at the university. The main classifications of games are given, with the main attention being paid to games lexical character. The article substantiates the conditions that allow the most effective use of word games in foreign language classes, as well as provides examples of games at different stages of working with studentsen-US
dc.formatapplication/pdf
dc.identifierhttps://ijcm.academicjournal.io/index.php/ijcm/article/view/15
dc.identifier.urihttp://dspace.umsida.ac.id/handle/123456789/6710
dc.languageeng
dc.publisherAcademic Journal Publishingen-US
dc.relationhttps://ijcm.academicjournal.io/index.php/ijcm/article/view/15/14
dc.rightsCopyright (c) 2021 Nurqulova Adiba Yusufovnaen-US
dc.rightshttps://creativecommons.org/licenses/by/4.0en-US
dc.sourceInternational Journal of Culture and Modernity; Vol. 2 (2021): February; 1-5en-US
dc.source2697-2131
dc.subjectteaching a foreign languageen-US
dc.subjectgame technique learning a foreign languageen-US
dc.subjectlanguage gamesen-US
dc.subjectvocabulary gamesen-US
dc.subjectadult educationen-US
dc.titleUse of Games in Learning Foreign Language at the Universityen-US
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Articleen-US
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