To The Question about the Functions of the Game in the Educational Process

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Open Access Journals
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the article considers game technologies as a mean of activating the cognitive activity of students and implementing an activity-based approach in education. The significance of this point is due to the truth that as of now the diversion is broadly utilized in people instructional method, specifically, in preschool and extracurricular teach. The reason of the article is to appear the most capacities of gaming innovation its features.
Keywords
amusement innovations, academic diversion, cognitive action, action approach, instructive process
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