Gamification in Marketing
dc.creator | Sadiku , Matthew N. O. | |
dc.creator | Chukwu , Uwakwe C. | |
dc.creator | Sadiku, Janet O. | |
dc.date | 2023-05-16 | |
dc.date.accessioned | 2023-08-20T06:05:22Z | |
dc.date.available | 2023-08-20T06:05:22Z | |
dc.description | Games have become favorite entertainment activity for many people worldwide. They are capable of engaging people by tapping into fan knowledge and offering some rewards. Gamification is a transformation of something into a game. It is a digital marketing term used to describe the action of applying techniques of game playing to non-gaming environments such as business, education, healthcare, marketing, etc. It is one of the most used strategies across the digital marketing industry. A main goal of gamification marketing is to increase customer interaction by offering rewards to participants. This paper provides an overview on gamification marketing with examples. | en-US |
dc.format | application/pdf | |
dc.identifier | https://economics.academicjournal.io/index.php/economics/article/view/684 | |
dc.identifier.uri | http://dspace.umsida.ac.id/handle/123456789/6625 | |
dc.language | eng | |
dc.publisher | Academic Journal Incorporations | en-US |
dc.relation | https://economics.academicjournal.io/index.php/economics/article/view/684/671 | |
dc.rights | https://creativecommons.org/licenses/by/4.0 | en-US |
dc.source | Academic Journal of Digital Economics and Stability; Vol. 29 (2023): Academic Journal of Digital Economics and Stability; 47-54 | en-US |
dc.source | 2697-2212 | |
dc.subject | games | en-US |
dc.subject | gamification | en-US |
dc.subject | marketing | en-US |
dc.subject | gamification marketing | en-US |
dc.title | Gamification in Marketing | en-US |
dc.type | info:eu-repo/semantics/article | |
dc.type | info:eu-repo/semantics/publishedVersion | |
dc.type | Peer-reviewed Article | en-US |