Forms and Methods of Innovative Approach through the use of Ethnopedagogy in the Development of Heury Capacity in Primary Schools
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This article provides information on the use of didactic game technologies in the form of didactic game lessons in the educational process. In these classes, students' learning is combined with play activities. For this reason, lessons that are integrated with students' learning activities are called didactic play lessons. The success of didactic game lessons depends, first of all, on the students' thorough and intensive preparation for these games, and on the teacher's skillful organization and management of these activities.
Keywords
Primary education, didactic games, didactic game technologies, didactic game lessons, pedagogical task, innovative educational technologies, multimedia