A Case Study of Learning Vocabulary through Games Affective Factors- Motivation
No Thumbnail Available
Date
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Open Access Journals Incorporations
Abstract
Description
English has become an important global language of communication and in recent years, it has expanded throughout the world. Vocabulary is one of the aspects, which is central to English language teaching and learning because without a good knowledge of vocabulary, students cannot comprehend others or express their own beliefs. In order to communicate well in a foreign language, students should acquire an adequate number of words and should know how to use them accurately. The main purpose of the case study was to study the effectiveness of using vocabulary games to improve vocabulary knowledge. This paper focuses on two interesting games in helping the student to acquire vocabulary knowledge.