A Case Study of Learning Vocabulary through Games Affective Factors- Motivation

dc.creatorPardayeva, Zulaykho
dc.date2022-03-10
dc.date.accessioned2023-08-21T07:36:20Z
dc.date.available2023-08-21T07:36:20Z
dc.descriptionEnglish has become an important global language of communication and in recent years, it has expanded throughout the world. Vocabulary is one of the aspects, which is central to English language teaching and learning because without a good knowledge of vocabulary, students cannot comprehend others or express their own beliefs. In order to communicate well in a foreign language, students should acquire an adequate number of words and should know how to use them accurately. The main purpose of the case study was to study the effectiveness of using vocabulary games to improve vocabulary knowledge. This paper focuses on two interesting games in helping the student to acquire vocabulary knowledge.en-US
dc.formatapplication/pdf
dc.identifierhttps://openaccessjournals.eu/index.php/jedic/article/view/1111
dc.identifier.urihttp://dspace.umsida.ac.id/handle/123456789/12479
dc.languageeng
dc.publisherOpen Access Journals Incorporationsen-US
dc.relationhttps://openaccessjournals.eu/index.php/jedic/article/view/1111/1055
dc.rightsCopyright (c) 2022 Journal of Ethics and Diversity in International Communicationen-US
dc.sourceJournal of Ethics and Diversity in International Communication; Vol. 2 No. 3 (2022): Journal of Ethics and Diversity in International Communication; 37-41en-US
dc.source2792-4017
dc.titleA Case Study of Learning Vocabulary through Games Affective Factors- Motivationen-US
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Articleen-US
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